“Enter the world of Journey, the third game from acclaimed indie developers thatgamecompany and presented by SCEA Santa Monica Studio.
Journey is an interactive parable, an anonymous online adventure to experience a person’s life passage and their intersections with other’s.
You wake alone and surrounded by miles of burning, sprawling desert, and soon discover the looming mountaintop which is your goal.
Faced with rolling sand dunes, age-old ruins, caves and howling winds, your passage will not be an easy one. The goal is to get to the mountaintop, but the experience is discovering who you are, what this place is, and what is your purpose.
Travel and explore this ancient, mysterious world alone, or with a stranger you meet along the way. Soar above ruins and glide across sands as you discover the secrets of a forgotten civilization.
Featuring stunning visuals, haunting music, and unique online gameplay, Journey delivers an experience like no other.”
Summary from Official Website
At the start of the game, the player awakens in the desert not knowing where or who they are. All the player can see is a distant mountain peek that they must travel to. The game has no maps, no Instructions and no UI, leaving it up to the player to decide how they should proceed at every turn.
Along the journey to the mountain, players can come across other online players who are making the journey as well. Journey doesn’t show the other player’s screen name and doesn’t give players any form of communication other than a wordless shout. This will ensure that every interaction will be completely anonymous leaving the players to focus on the journey and not who each other are. The only identifying feature players will have are unique symbols on their robes. Once two players have met they can choose to either continue on their journey together or part their seperate ways.
Throughout the desert will be a variety of beautiful terrain, caves, ruins and more for the players to explore. Powerups in the form of cloth will be hidden in the enviroments that will allow the player to fly for brief periods of time. Many tapestries that explain the story will be scattered all through the players game allowing them to piece together the story or who they are and why they are here.